Talking Turtles

Learning is especially felicitous in a context where the learner is consciously engaged in constructing a public entity, whether it’s a sand castle on the beach or a theory of the universe.

Turtle graphics are a drawing system described by Seymour Papert, in which an imaginary turtle moves around the computer screen drawing as it goes, all under the control of instructions given by a computer program. This sort of programming, and the results it produces, are easy to understand because they are so immediately visual. But it can go well beyond simple graphics, and provide a basis for fascinating and powerful programs that introduce fundamental concepts of software engineering and artificial intelligence.

The images below are generated by combining a custom turtle graphics implementation with a genetic algorithm, not unlike my earlier Death Imitates Language.

Thank you Laurel Schwulst for title suggestions.
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